I’m by far an expert, but when I get deeper into something new I always try to learn the basics first. And the reason it clicked is because I have gained a fair basic understanding of how things work within ZBrush. This problem was plaguing me today and after spending hours on this it suddenly clicked. So while you can now easily edit the mesh (or “shape”) of the figure, what about the character? So, the skin or texture that defines it? Why > How The answer is simple: because when you’re using ‘GoZ’ to get stuff into ZBrush then your ‘mesh’ (= the figure itself) does not consist of separate parts. No, instead there are different sections which make up the texture in the screenshot above you can see the different sections on the left side panel where the face is selected and the face texture highlighted. And therein lies the problem: as you can also see in the screenshot above this so called skin isn’t made from 1 single piece. So… you take a Genesis 2 male figure, apply changes to the shape of the figure and then you apply a skin to it which will define its looks. Within Daz Studio humanoid figures are usually made from base models. In the screenshot above you can see ‘Ash’ a male character based on the Genesis 2 base figure. And that brings us to my blog post… Meshes, textures. Small problem… GoZ is great for sending stuff + metadata (“textures” and “materials”) out of ZBrush but it’s limited the other way around. ZBrush provides “GoZ” for this, this stands for “Go ZBrush” and because ZBrush is a standard of its own pretty much all other 3D software provides support for it. So all that’s left to do is to get your stuff from one program into the other. ZBrush is special like that, and because of that it has become my #1 support tool for Daz Studio. My personal favorite for example: Polypaint the ability to “just” paint on a 3D model (“mesh”) and then create a texture map from it. One of ZBrush’s specific features is its “2.5D mode”: the ability to use 2D ‘painting features’ within a 3D environment. While there are many awesome editors available my all time personal favorite is ZBrush. For example: if you want to make a humanoid figure more muscular or thicker then you’ll need to actually edit the mesh (“mesh” the collection of polygons which make up the actual 3D figure). What it cannot do however is actually edit / change the 3D objects itself. DS is amazing when it comes to setting up a 3D scenery by placing figures and props in a 3D environment, applying specific lighting and camera settings (lighting does depends on the render engine you plan to use) and then making a 3D render. When it comes to 3D modelling / editing then there are 2 software environments which I hold in the highest esteem… First there’s Daz Studio (“DS”) which I use most often (pro tip: don’t rely on Daz Central to install it but instead use Daz Install Manager if you need the most flexibility and/or customization options (think for example about installing the software on drive C while you keep your library on drive D)). ![]() Editing Daz Studio figure textures with ZBrush
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